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Adobe Flash was the standard for online interactive experiences. It gave creators the ability to animate, mix video with calls-to-action, gamification, and directly engage viewers through fun, clickable opportunities. Viewers could choose their own adventure in a video or game,

College and professional sports have an almost unlimited amount of engaging video that is important to their fanbase. How do they convert those hungry viewers into customers or more engaged fans? An interactive video gives you the ability to add

College and professional sports have an almost unlimited amount of video that is engaging and important to their fanbase. How do they convert those hungry viewers into customers or more engaged fans? An interactive video gives you the ability to

http://fortune.com/2018/06/26/artificial-intelligence-video-ads-augmented-reality/ "Streaming video is on track to make up 82% of all consumer IP traffic by 2021. Increasingly, it’s the dominant form of media online. That means that a bad user experience for video—riddled with annoying, glitchy, or just plain obtrusive ads—is